// navigation

Go to Writings • Go to Archive

// review 2026-02-28

Game Review: Rain, House, Eternity

I understand your fear better than you know. But in your sacrifice, they have unknowingly given you a gift. I offer you a choice, a kindness none ever showed me. Be it your wish, you may have annihilation. Quiet and certain. But you can be shapeless and eternal. If you open my door.

I have found quite a few memorable and interesting games while browsing Itch.io, some of the best have been from Kitty Horrorshow, and this is no exception. Rain, House, Eternity can best be described as a quiet stroll through a poem about someone's mind. At least, that's what I first thought to jot down while playing it.

The gameplay was simple, but intuitive; walk through the locations, retrieve the purple crystals to reveal some fragments of the author's mind, and proceed further upwards. While the world is low poly and with little in the way of texturing, this didn't bother me and I felt that it added to the feeling of the environment. The camera was positioned close to the ground—as it is in some of Kitty's other games—which reminded me of a child's perspective, everything being large and built for people much bigger than one's self.

The interspersed writings felt like they were from a journal, I felt a lot of teenage angst, but I enjoyed it all the same. My favorite section was the high-up garden of trees. I believe there are separate endings, but I only got one of them. Perhaps I'll replay it in the future.